BGaming is set to showcase its Three Game Worlds strategy at SBC Summit Lisbon, operating from Booth B301 during the September event.
The approach is built around three distinct content categories: Casual, Entertainment, and Classic, each designed to serve a specific commercial function for operator partners.
BGaming CMO Kate Puteiko describes the overarching message as straightforward: “Our central message is Three Game Worlds. One Growth Engine.”
Puteiko is clear that the portfolio is more than a catalogue, explaining that every type of content performs a specific business function within a connected system.
Each of the three worlds will have its own dedicated zone at the booth, with interactive activities inspired by proven game performers from within that category.
Casual games are positioned around fast conversion and traffic generation, with the zone themed around mobile-first titles that support player acquisition campaigns.
Entertainment content focuses on streamer-first games, with Casinolytics recording 56,585 minutes of streaming airtime for BGaming between March and June 2026, placing the studio sixth worldwide.
Classic titles are built around retention, with Hot Chilli Bells ranking first among BGaming titles at UpGaming by Bet EUR, GGR, and number of bets from April through June, while its D7 retention sat 229% above the platform benchmark.
Operator results across all three worlds have been notable, with Fishing Time at TopX generating more than $1.1 million in Malaysia alone over just a couple of months, with around 50% of its players going on to play slots.
Stake has also described Merge Up 2 as one of BGaming’s most reliable performers among both VIPs and new players, underlining the engagement credentials of the Entertainment category.
Sustainability will form a visible part of BGaming’s Lisbon presence, with booth panels made from recycled materials and a conscious approach applied to merchandise choices.
Printed brochures will be minimised, with key company and product information made available digitally to reduce waste across the event footprint.
Following the summit, BGaming will make a donation to VIVA Lab in Porto, supporting its work with plastic reuse and environmental education, with the organisation set to run workshops for school students using the contribution.
The BGaming team will also participate in a beach clean-up organised by Lisbon Oceanarium, extending the company’s on-the-ground commitment beyond the exhibition floor.
Puteiko confirmed that October will bring an assessment of the Lisbon sustainability initiative, with the studio planning to share results and explore how the programme can be developed further going forward.

